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Assignment-4: CLIMATE CHANGE

Group Members: Sree Vyshnavi T, Sadhik Ahamed Shaik Mohammed

Introduction:

Climate change is a complex issue that is affecting our planet in ways that are both visible and invisible. One of the biggest issues of climate change is the impact of human activity, specifically global warming. Rising temperatures are causing melting glaciers, rising sea levels, and severe weather events, which are devastating ecosystems and threatening the survival of countless species. The effects of climate change are far-reaching, impacting our health, economy, and society. In this blog, we will explore the causes and impacts of climate change and discuss some of the solutions we can implement to improve the environment and mitigate its effects.

Learning Outcomes:

  1. Identify the primary causes of climate change.
  2. Understand the far-reaching impacts of climate change on the environment, society, and the economy.
  3. How does climate change affect people
  4. How to improve the environment
  5. Reflect on personal attitudes and behaviours toward climate change

Read and Watch Materials:

  1. Read: (https://www.nationalgeographic.com/environment/global-warming/global-warming-causes/) (Estimated time: 5 minutes)
  2. Read: (https://climate.nasa.gov/evidence/) (Estimated time: 5 minutes)
  3. Watch: (https://www.youtube.com/watch?v=F-QA2rkpBSY) (Estimated time: 10 mins)
  4. Watch: (https://www.youtube.com/watch?v=EtW2rrLHs08) (Estimated time: 7 mins)

Content

Climate change and its causes:

According to the United Nations (nd), climate change is a term used to describe long-term changes in weather patterns and temperatures, which are reflected by differences in the statistics of climate elements such as precipitation and temperature across different periods. The length of these variations can range from the longest to the shortest interannual variation. The Earth’s climate system is complex and can be divided into two categories: natural climate fluctuations, such as changes in solar radiation and volcanic eruptions, and human activities, including deforestation, burning of fossil fuels, changes in land use, land cover, and sulphide aerosol concentrations.

This is a presentation which tells you about the causes of Climate change:

Affects:

Climate change is a pressing concern that can have significant impacts on people. According to the World Health Organization, global warming may result in unstable weather patterns, including heat waves, heavy precipitation, flooding, droughts, intense storms, and rising sea levels. These changes can affect people’s daily living environment and overall health, as extreme weather events may endanger lives and property. Additionally, climate change can contribute to the spread of diseases, as warmer temperatures activate many diseases and weaken human immunity. Furthermore, ecosystem degradation caused by climate change may also impact agriculture and lead to reduced crop yields.

Our infographic highlights five ways in which climate change affects people.

Infographics

How to Improve:

There are several ways that we can collectively work to improve climate change:

  1. Reduce greenhouse gas emissions: We can reduce greenhouse gas emissions by using renewable energy sources such as wind, solar, and hydropower, and reducing our reliance on fossil fuels. We can also use energy-efficient appliances and reduce our consumption of electricity and water.
  2. Use sustainable transportation: We can reduce emissions by walking, biking, or using public transportation instead of driving. We can also choose fuel-efficient vehicles, carpool, or drive electric or hybrid cars.
  3. Reduce meat consumption: Animal agriculture is a major contributor to greenhouse gas emissions. We can reduce our meat consumption or switch to plant-based diets.
  4. Plant trees and support reforestation efforts: Trees absorb carbon dioxide and release oxygen. Planting trees and supporting reforestation efforts can help absorb excess carbon dioxide in the atmosphere.
  5. Support sustainable agriculture: We can support sustainable agriculture by buying locally produced, organic, and seasonal foods, reducing food waste, and composting food scraps.
  6. Advocate for policy changes: We can advocate for policies that promote renewable energy, reduce greenhouse gas emissions, and support sustainable practices.

By taking these actions, we can all contribute to reducing the impacts of climate change and creating a more sustainable future.

The poster is to motivate everyone to be cautious and to tell it’s everyone’s responsibility to care for the environment.

Reflection Questions:

  1. How has my daily life contributed to climate change, and what changes can I make to reduce my impact?
  2. In what ways is climate change affecting my community, and how can we work together to address these impacts?
  3. What actions can I take to advocate for policies and practices that will mitigate the effects of climate change?
  4. How can I stay informed and educated about the latest research and developments in the field of climate change, and what steps can I take to educate others?

To-Do List:

  1. Review everything in the Read/Watch materials.
  2. Based on the reflection questions, try creating a blog post explaining or reflecting on the things you have learned so far.
  3. Complete the Multiple choice questions for Learning Activity-1.
  4. Record the things you attempt to step out of your comfort zone. Record the difference before and after you used the techniques and whether they helped ease stress.
  5. Complete the True or False Questions for Learning Activity-2
  6. For Learning Activity-3, create a 2 min screencast(What is a Screencast) about what climate change is and its effects of it on a global scale.

Learning Theories and Multimedia Principles:

Throughout the semester, we have studied multimedia technology and have chosen poster-making, presentation-making, and infographic-making as methods to share our research on climate change. We used the Segmenting Principle to divide our learning objectives into four parts, making them clearer and more accessible to students. We also learned about the Cognitive Load theory, which emphasizes that people have limitations on what they can touch and remember in a short period of time. Therefore, we applied this principle in our PPT by focusing on one point per slide with a short text.

To make the data more intuitive, we included an infographic in the blog, and a QR code on the poster to keep the content informative. We also applied the Signal Theory principle by using only a few keywords in the posters and PowerPoint to ensure that viewers could quickly understand the topic. Moreover, we utilized the Cognitivism principle in the blog by stimulating students’ thinking and promoting their problem-solving skills.

In summary, we used multimedia learning principles and theories such as the Segmenting Principle, Cognitive Load Theory, Signal Theory, and Cognitivism to create effective and engaging learning materials. These principles helped us to create multimedia content that was easier to understand, more engaging, and focused on stimulating students’ thinking to take action to protect our planet.

Further, according to the planning decisions at the core of instructional design, students must know the learning outcomes or objectives to attend to the critical information throughout the lesson. Therefore, our multimedia project included an introduction and learning outcomes aligned with the assessment activities throughout the overall design. 

References:

  1. United Nations. (n.d.). What is climate change? United Nations. Retrieved from https://www.un.org/en/climatechange/what-is-climate-change
  2. Environmental Protection Agency. (n.d.). Causes of Climate Change. Retrieved from https://www.epa.gov/climatechange-science/causes-climate-change 
  3. Wu, X., Lu, Y., Zhou, S., Chen, L., & Xu, B. (2015, October 18). Impact of climate change on human infectious diseases: Empirical evidence and human adaptation. Environment International. Retrieved from https://www.sciencedirect.com/science/article/pii/S0160412015300489 
  4. Center for Climate and Energy Solutions. (2022, May 18). Extreme weather and climate change. Retrieved from https://www.c2es.org/content/extreme-weather-and-climate-change/ 
  5. Student Energy. (n.d.). Energy system map. Student Energy. Retrieved from https://studentenergy.org/map/?gclid=CjwKCAjw-8qVBhANEiwAfjXLrpXGsJ-_GD2eJReiSfUkUA9KTRlXCM4Uipy9KhSm4QUMZWlmCZiY6BoCapoQAvD_BwE 
  6. National Environment Agency. (n.d.). The National Environment Agency. National Environment Agency. (n.d.). Retrieved from https://www.nea.gov.sg/ 
  7. National Oceanic and Atmospheric Administration. (n.d.). Climate change impacts. Retrieved from https://www.noaa.gov/education/resource-collections/climate/climate-change-impacts 

Blog Post-5: Feedback

I agree with the differences between passive and active learning, and how courses can benefit from a balance of both. It’s also helpful that you provided specific examples of H5P activities that can be used in different educational contexts. To add to your blog,it would be helpful to provide more details on how H5P activities can be used to support specific learning objectives and learning outcomes, and how they align with multimedia learning principles. It may also be beneficial to address potential challenges or limitations of using H5P activities and provide suggestions for how to address them.

Blog post-5: Evaluating Multimedia, Active and Passive Learning

Historia is a learning system that is based on gaming. It encourages active learning through group discussions, which guides students to research history on their own instead of relying on the instructor. This learning system satisfies both student-centred learning (UDL) and problem-based learning (Merrill’s First Principles of Instruction) systems, but it mainly focuses on student-centred learning, as students have reported positive experiences from this approach.

Although the scenes from the video show that students use books and computers to research history, it is unclear whether using a computer is the primary method of researching historical knowledge. One significant issue that requires further improvement is the organization of group members. Each student has a fill-in-blank handout for group discussion, but other group members may be unable to view written responses from each other.

The majority of the courses I have taken in the past have utilized passive learning methods. Nevertheless, after enrolling in EDCI337 this semester, I have realized that the teaching techniques employed in this class are primarily active learning. Each week, we are introduced to new software or strategies and are given the opportunity to explore how to use them on our own. I have found that this type of learning environment has allowed for a more profound and lasting retention of the course material.

To improve the group assembly process, multimedia tools that allow access to more than one person would be beneficial. For example, Mattermost could be used so that group members can discuss their opinions on the research topic and report their status. Planning the content for the project is also crucial, and multimedia tools for conceptual mapping could be used to facilitate this process. This would allow students to share their research information in a template, making it easier for group members to see and review.

I have also created a simple H5P Activity :

References:

[1] University of Victoria: Educational Technology. (2022, October 29.) W9: Active and Passive Learning. https://edtechuvic.ca/edci337/2022/10/29/w9-active-and-passive-learning/

Core Multimedia Skills

Previous Version of Screen Cast

The process of producing an instructional video that adheres to multimedia learning principles requires detailed planning, preparation, and execution. This video will examine the necessary steps involved in creating a multimedia video that showcases the process of using Snapchat, with particular emphasis on how the video aligns with multimedia learning principles.

Updated Video of Screencast

Before starting the video, it is important to have a clear understanding of the learning objectives and the target audience. In this case, the objective is to teach the audience how to use Snapchat, and the target audience is beginners who have little to no experience in using the app.

Once the script and storyboard are ready, it’s time to start recording the video. A good quality camera, microphone, and lighting are essential for clear footage and audio. After recording, the footage is then edited to create a seamless and engaging video. To follow multimedia learning principles, I have incorporated various multimedia elements. For example, the video has visuals that demonstrate the steps involved in using Snapchat, along with narration that provides a clear explanation of each step. The video also has text overlays, graphics, and background music to enhance the learning experience.

The video effectively obeys to the principles of multimedia learning, which are based on the cognitive theory of multimedia learning. These principles state that the use of multimedia elements, such as visuals and narration, can enhance learning by reducing cognitive overload and enhancing cognitive processing. By incorporating visuals, narration, text overlays, graphics, and background music, the video ensures that the content is presented in a way that is engaging, memorable, and easy to understand.

Furthermore, The multimedia principle of coherence is used which involves presenting information in a clear, organized manner to reduce cognitive load. the video utilizes the principle of modality by presenting information in multiple modalities, such as audio and visuals, to enhance learning. The video also uses the principle of personalization by tailoring the content to the needs of the target audience, beginners who have little to no experience in using the app. In conclusion, creating an effective multimedia video involves careful planning, preparation, execution, and incorporation of multimedia elements. By adhering to multimedia learning principles, the video effectively communicates the intended message and enhances the learning experience. The Snapchat instructional video created in this post demonstrates how a multimedia video can effectively teach a new skill.

References:

[1] Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge University Press.

[2] Clark, R. C., & Mayer, R. E. (2016). E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning (4th ed.). John Wiley & Sons.

[3] Höffler, T. N., & Leutner, D. (2017). Instructional animation versus static pictures: A meta-analysis. Learning and Instruction, 52, 25-41.

[4] Sweller, J. (1999). Instructional design in technical areas. Camberwell, Australia: Australian Council for Educational Research.

Blog Post-4: Feedback

Great job on exploring AI tools and sharing your experiences with them! Your post provides a comprehensive overview of the impact of AI on various industries and how it can assist with learning. 

To improve your post, you could consider providing more specific examples of how AI can assist with learning, such as personalized learning paths or adaptive assessments. Additionally, you might want to explore and highlight the learning theories and principles that AI tools can leverage to enhance the learning experience. Overall, your post is engaging and informative and provides valuable insights into the potential of AI in education.

Blog Post-4: Artificial Intelligence Tools

In educational institutions, guidelines should be put in place that prioritize ethical considerations. Factors that should be considered include the potential impact of AI on students and teachers, the risks and benefits of using AI, and the need to ensure that AI is used in a way that is aligned with the institution’s values and mission.

The use of AI tools in education has the potential to create a more inclusive learning experience by providing personalized support to students with diverse learning needs. For example, AI-powered tools can offer recommendations based on students’ individual learning styles, preferences, and performance data. However, there is a risk that some students may be excluded if they do not have access to the technology or if the technology is not designed to accommodate their specific needs.

Ethical concerns with AI tools are data privacy, bias, transparency, and accountability. For example, there is a risk that AI algorithms may reinforce existing biases in the data, leading to discrimination and inequality. Therefore, it is essential to ensure that AI is designed and used in a way that is fair, and transparent, and that appropriate regulations and policies are put to safeguard students’ privacy and rights. I have tried using chatgpt for my sister to narrate a story:

OpenAI. (2023, Mar. 4). [ChatGPT response to a prompt about narrating a kids’ 
story. ]https://chat.openai.com/

During my recent learning, I have come to realize that storytelling is an incredibly effective method of teaching. It has the ability to engage learners and keep them focused on the subject matter. With this in mind, I intend to use this method to share my knowledge of film camera usage, which I have acquired throughout this semester. Presented below is my script:

Script for my storyboard: It is about creating an app which helps hikers or nature lovers do the easiest hike or the smallest hike they wanted. For using the app I’ve used a person called Jane as an example. The description is written below each picutre describing the scenarios.

Storyboard

References:

[1] UNESCO. (2019). Ethics Guidelines for Trustworthy AI. Retrieved from https://unesdoc.unesco.org/ark:/48223/pf0000372938.

[2] Wang, Y., & Zhu, X. (2021). Ethical issues in artificial intelligence for education: A systematic review. Computers & Education, 166, 104162.

[3] Jones, K. M. L., & Salomon, E. (2019). The ethical implications of using artificial intelligence in education. Educational Technology & Society, 22(2), 1-11.

Blog Post-3: Feedback

I really liked how you explained the principles of multimedia learning and their application in the context of reducing plastic waste in school cafeterias. It’s also good that you included Merrill’s Education Principles and the use of course design frameworks like constructive alignment and backward design.

It might also be great if you can provide more specific examples of how each principle could be applied in the context of reducing plastic waste in school cafeterias. To further engage readers, consider adding more visuals or multimedia elements to your post, such as images or videos. It may also be beneficial to expand on the potential challenges or limitations of using multimedia and educational principles in this context and suggest ways to address them. Overall, you did a great job in highlighting the importance of using multimedia and educational principles to design effective campaigns and courses that promote learning and behaviour change.

Blog post-3: Instructional Design and Lesson Planning

My experience with video game learning support is, it improved my engagement, motivation, and retention of information. Some commonly applied principles in in-game support include Mayer’s principles of multimedia learning, such as the use of relevant and meaningful graphics, narration, and interactive elements. Merrill’s principles of instructional design, such as providing real-world problems and encouraging active participation, are also commonly applied.

In terms of an authentic problem to design a lesson using Merrill’s principles, you could create a lesson on sustainable agriculture. The problem could be designing a sustainable farm that maximizes crop yield while minimizing environmental impact. To support this lesson, you could create multimedia elements such as interactive simulations of different farming practices, videos of successful sustainable farms, and infographics on the environmental impact of different farming practices(shown below).

Infographics of impacts on Soil of Climate change

To ensure that learners with visual impairments have access to the same information in an online setting:

  • Use high-contrast colours: This will make it easier for learners with low vision to distinguish between different elements on the page and use clear fonts making it easier for learners with dyslexia or other reading difficulties to read the text
  • .We can provide alternative text descriptions for images which will allow screen readers to describe the content of the images to visually impaired learners.
  • We should also make sure that all content is accessible via keyboard for users who cannot use a mouse but can still navigate the site.
  • Use captions and transcripts for videos: This will allow learners with hearing impairments to access the content.

References:

[1] Clark, R. C., & Mayer, R. E. (2016). E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning. John Wiley & Sons. 

[2] Merrill, M. D. (2002). First principles of instruction. Educational Technology Research and Development, 50(3), 43-59. [3] Johnson, L., Adams Becker, S., Estrada, V., & Freeman, A. (2015). NMC horizon report: 2015 K-12 edition. The New Media Consortium.

[3]Center for Teaching and Learning, University of Oregon. Making Online Learning Accessible. Available from: https://ctl.uoregon.edu/resources/making-online-learning-accessible/.

[4] Moz.com. 7 Factors of Website Accessibility for the Visually Impaired. Available from: https://moz.com/blog/7-factors-of-website-accessibility-for-the-visually-impaired.[5] Web Accessibility Initiative, World Wide Web Consortium. Web Content Accessibility Guidelines (WCAG) Overview. Available from: https://www.w3.org/WAI/standards-guidelines/wcag/.

Blog Post-2: Feedback

Hi, I really appreciate you, sharing your experience with sketchnoting and how it has helped you in taking notes. You did an excellent job in linking your experience with multimedia learning principles and the importance of combining text and visuals to aid in learning.

It would also be helpful to provide more specific examples of how you can apply sketchnoting in different learning contexts and how it can promote active learning. It may also be beneficial to address potential challenges or limitations of using sketchnoting and provide suggestions for how to overcome them.

Blog post-2: Cognitive Theory of Multimedia Learning 

Of the 12 principles of the cognitive theory of multimedia learning, the principle known as the “multimedia principle” seems the most intuitive. This principle states that people learn more deeply from words and pictures than from words alone. The principle of coherence also seems intuitive, which proposes that multimedia materials should present information in a clear, concise, and organized manner.

One surprising principle is the “redundancy principle”, which suggests that presenting the same information in multiple formats can lead to cognitive overload and interfere with learning. Another surprising principle is the “modality principle”, which proposes that presenting information in both visual and auditory formats can be more effective than just presenting it in one format alone.

When I was creating a screencast, the principles of coherence and signalling were kept in mind. Coherence was used to ensure that information was presented in a clear and organized manner, while signalling was used to draw attention to important information in the screencast. I have created some screencasts, and below is one of them.

Screen Cast of how to use the Snapchat app

The UDL guidelines, in media and multimedia, can play a significant role in a learning environment designed with UDL principles in mind. The UDL guidelines recommend offering information in multiple formats, such as text, images, video, and audio, to accommodate learners with varying abilities and preferences. Media and multimedia can help make information more accessible, engaging, and meaningful for all learners. 

In terms of promising practices for text, images, and video, many are in alignment with UDL guidelines. For text, the use of headings, bullet points, and clear and concise language can help learners navigate and comprehend information more easily. For images, providing alternative text descriptions and captions can help learners with visual impairments and provide context for all learners. For video, using closed captioning, providing transcripts, and incorporating interactive elements can help learners access and engage with the material more effectively.

Inclusive design, to me, means creating products, environments, and systems that are accessible and usable by everyone, regardless of their abilities or disabilities. Inclusive design aims to remove barriers and promote equal opportunities for all individuals, and it can be achieved by considering diverse needs and perspectives throughout the design process.

References:

[1] Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge University Press.

[2] Mayer, R. E. (2005). Cognitive theory of multimedia learning. In R. E. Mayer (Ed.), The Cambridge handbook of multimedia learning (pp. 31-48). Cambridge University Press.

[3] Mayer, R. E. (2001). Multimedia learning. Psychology Press.

[4] Rose, D. H., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. ASCD.

[5] CAST. (2018). UDL guidelines version 2.2. Retrieved from http://udlguidelines.cast.org/

[6] Meyer, A., Rose, D. H., & Gordon, D. (2014). Universal design for learning: Theory and practice. CAST Professional Publishing.

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